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Old Mar 19, 2008, 10:31 PM // 22:31   #1
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Default What Shield mods

Well, while I was browsing through the forums today, I found someone that said that -5/20% isnt a good mod for a shield, and many other people agreed with that guy. Now I've always that this mod was like amazing for a shield. If that mod isnt great which mod would you say is better for a warrior?
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Old Mar 19, 2008, 10:32 PM // 22:32   #2
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+10 AL vs. Fire/Slashing/Cold/Lightning

-20% on Blind or Cripple

And yes, -5/20% is bad. It's like sundering, except actually shit.
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Old Mar 19, 2008, 10:33 PM // 22:33   #3
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I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
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Old Mar 19, 2008, 10:36 PM // 22:36   #4
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Quote:
Originally Posted by crazybanshee
I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
Oh yes, thousands of people can be wrong

-5/20 isn't all that great because it isn't consistent. With the +10 armor against X mods, you get consistent damage reduction that in the long run will help you out a lot more.

-5/20 is mostly for those lazy people that only want one weapon set. To get the most out of your character (in terms of damage and survivability) it's best to have more than 1 weapon set for different situations.
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Old Mar 19, 2008, 10:36 PM // 22:36   #5
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Quote:
Originally Posted by crazybanshee
I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
They're sought after and highly priced because they're rare, not because they're good.
Look at how expensive Radiant insignia are if you need another example
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Old Mar 19, 2008, 10:37 PM // 22:37   #6
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For Warrior, i usually use +10 Armor Vs Slashing/Ele Dmg/etc.

-5/20% is what most people called "imagined" reduced dmg. Like sundering, out of 5 hits, you will get the -5dmg only once. This also depends on build. Use -2 while enchant/in stance accordingly.

But realistically, Warrior has enough armor against physical , and should focus on ele dmg.
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Old Mar 19, 2008, 10:38 PM // 22:38   #7
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Well the reason it isn't great is because its really just -1 all the time and thats in physical damage. First off whne does a WAR ever need protection against physical damage. Thats why its just about the worst for wars, its worth a lot since noobs think -5 dmg! woah yes i like! without realizing its only 20 percent of the time and with phyisal dmg.

Now if you wanna keep with the physical dmg take a -2 in stance, better and more superior. Take -2 enchanted if you use constant enchants, but thats rarely the case.

Now really -2 physical is really only used against wars and dervish(if even with elemental mods). For spellcasters use +10 armor vs. (insert name here)

But over all if would advise reduction in blind duration, blind kills you can it just plain stinks. That or redution in crippling or bleeding

Honestly these mods do very little to change anything. They simply give you a VERY small edge. rely on ur own skills an gl
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Old Mar 19, 2008, 10:39 PM // 22:39   #8
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lol wait now sundering is bad too?

-20% on blind doesn't seem all too bad though. It seems kindve redundant because my heroes or monks remove conditions fairly fast.
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Old Mar 19, 2008, 10:41 PM // 22:41   #9
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Quote:
Originally Posted by Dragonsoulx4
lol wait now sundering is bad too?
On certain weapons, yes, very bad (daggers especially). Vampiric gets better DPS (and is consistent)but sundering (assuming it kicks in, another negative to it) is a decent spiking mod but that's about it.
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Old Mar 19, 2008, 10:43 PM // 22:43   #10
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aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
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Old Mar 19, 2008, 10:45 PM // 22:45   #11
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So overall, It would be efficient to maintain multiple weapon sets?
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Old Mar 19, 2008, 10:47 PM // 22:47   #12
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Quote:
Originally Posted by Dragonsoulx4
lol wait now sundering is bad too?
It's up for discussion. Just in a thousand other threads.

I'll end it here by saying - it has its uses.
Now we don't have to drag the thread off-topic, saving me from trolling with catpics. The system works

Quote:
Originally Posted by Dragonsoulx4
So overall, It would be efficient to maintain multiple weapon sets?
Yup.
Vamp on F1, Sundering on F2, Zealous on F3 and Shocking/fiery/icy/ebon on F4, generally. If I'm feeling nifty, I'll carry a bunch of shields and manually change them if needed.

Last edited by Stormlord Alex; Mar 19, 2008 at 10:49 PM // 22:49..
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Old Mar 19, 2008, 10:48 PM // 22:48   #13
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Yes, you dont need to stick with only 1 weapon. However, lazy people like me use sundering :P.
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Old Mar 19, 2008, 10:49 PM // 22:49   #14
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lol alright thats pretty much all I needed to know. Thanks guys for all the help
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Old Mar 19, 2008, 10:54 PM // 22:54   #15
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Quote:
Originally Posted by Lawrence Chang
... out of 5 hits, you will get the -5dmg only once.
Not totally true.

You get 1 chance out of 5 having it kicked in and the odds reply on every hit. This is not the same as 1 every 5 hits. You could be lucky and have it kick in 10 out 10 times, or be very unlucky and not having it kick in at all for 100 hits taken.

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Old Mar 19, 2008, 10:57 PM // 22:57   #16
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Quote:
Originally Posted by Miska Bow
Not totally true.

You get 1 chance out of 5 having it kicked in and the odds reply on every hit. This is not the same as 1 every 5 hits. You could be lucky and have it kick in 10 out 10 times, or be very unlucky and not having it kick in at all for 100 hits taken.

My whole point was its inconsistant in reducing dmg.
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Old Mar 19, 2008, 11:06 PM // 23:06   #17
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Quote:
Originally Posted by Lawrence Chang
Yes, you dont need to stick with only 1 weapon. However, lazy people like me use sundering :P.
Yup i agree even though 5/20 and 20/20 sundering stink, they are easy to use and you can just kick back and relax. True ineffective, but still, graeat for PvE

ALSO YES carry several sets of shields / swords(if u use em) one for physcial dmg -2 stance, +30. One for ele dmg, +armor vs. ele dmg and +30, one for dealing with hexes +60 while hexed plus some other mod, and a walking shield -blind duration and +30.

GL
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Old Mar 20, 2008, 12:14 AM // 00:14   #18
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Quote:
Originally Posted by Dragonsoulx4
aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
-20% condition is worthless. It's only -20%, which means the condition still lasts for 80% of the time, which is too little of a change to do anything.
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Old Mar 20, 2008, 12:14 AM // 00:14   #19
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Quote:
Originally Posted by Dragonsoulx4
aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
-20% condition is worthless. It's only -20%, which means the condition still lasts for 80% of the time, which is too little of a change to do anything.

Edit: Sorry for double posting. Accidentally clicked the button twice.
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Old Mar 20, 2008, 12:27 AM // 00:27   #20
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-20% blind/cripple stacks with the blind/cripple reduction runes, which is a significant reduction.
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